Unreal Engine and C++
Posted on April 3, 2022
Tags: codeetc
1 C++ classes
- Parent C++ class
- Pawn - Base class of ALL Actors
- Character - Pawn with mesh/collision/movement
- Actor - object that can be placed
- Actor Component - Component that can be added to Actor
- Scene Component - Component that can be composed with other Scene Components
- Player Camera Manager - Manage camera for a player
- Player Controller - Actor responsible for controlling Pawn used by Player
- Game Mode Base - Define game being played, rules, scoring
- World Settings - Actor containing all script accessible world properties